Moving Right Along
So “Art Evolution” is the way an artist’s work changes over time. Back in 2004 I drew stick figures, but that evolved. By the end of the first year, you couldn’t really call them stick figures anymore. The characters were still very rudimentary until the seventh year when the limbs tapered and I started drawing hands. In 2011 I started using a 3D engine to create the backgrounds, or as I call them: “sets”. A lot has changed, but my characters are easily recognizable from their humble beginnings.
Yesterday’s comic featured Alexis and Birdie. I remember the first time I showed those characters to one of my coworkers. She laughed at my comical attempts to put boobs on a stick figure. Later on when I tried to make actual characters, their breasts ended up looking like a couple of gumdrops stuck on a male torso. I’m actually pretty embarrassed even looking at those old designs. I mean, what was I thinking?
Today their bosoms look like they were illustrated by a person who’s actually seen a woman, and just this past week I finally finished upgrading their templates. (Yes, I make and use character templates. Don’t judge me!) At one point I made a test image of Birdie in a skirt. She looked very neat and feminine. I almost wept.
In the past I’ve avoided including the females in the story because they are inherently more difficult to depict. With my latest technique, I hope to put more of that reluctance behind me. Don’t hold me to it, but maybe in a year or two, I might even introduce a few more female characters.
My art evolution has been slow, but that’s OK with me. Now if only my humor and script writing abilities could improve as much, then this comic might be as good as “Gamer Chicks”. I know it’s a pretty lofty goal, but I’ve failed enough in the past that failure doesn’t really bother me anymore. It’s the “not trying” aspect that really gets to me.