Behind the Filler


I’m working on it…

So my comic isn’t just about making a comic. It’s about improving the way I make the comic so that it looks better next year than it does now. In order to do that I have to be able to not only “practice, practice, practice”, I have to literally define what it is that my characters are to look like. It’s not just one either. I’ve got to go through and revamp the entire cast. Doing this requires a system of templates in order to maintain consistency, and all this effort can be tedious and time consuming.

This isn’t quite the “end product” that I’m looking for yet, but there are some very subtle improvements to the templates that I’m using to build the characters. Brandon’s pants are clearer, and includes a fly, the shoulders were slightly reshaped to look more natural, the arms were enlarged to be more proportional, and all of it is getting reshaded. In spite of the effort, more work is still needed. For now however, I have to focus on other areas of my life that take precedence.

There’s one change I tried that really kind of startled me. I liked it, but I’m not really sure I want to go there… I shrank the head to make it more proportional to the body, and the result was kinda sexy.

So what do you think? Does the smaller head work? Keep in mind that the smaller Brandon is proportionately smaller, but that’s actually how big the head usually is on my characters. I just never really noticed how bobbly they’d gotten, and thought, hmmm… What if…

Whoa. The consensus on the second panel seems to be very much against shrinking the head to make it more proportional. Obviously we won’t be going in that direction, but I thought it was an interesting look. Thanks for letting me know.

OK, that’s all I got time for. See you next week.

Pax,

-f2x

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